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Over 100k is not at all hard to pull off. Even in a bad game on these builds, I’m around 70k.
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Sit back, shoot guns, light fires, farm damage. Yammy will hurt if it can hit you, but those shells are slow enough you should be able to dodge. The things you really need to worry about are a good French BB player or a Slava. Very little will be able to reliably hit you at this range, even if you’re not a great throttle/rudder juker. Make BB players cry.īoth of these builds are amazing kiters with fast-reloading, good guns that range out to BB ranges. Range-build Hindenburg: Out range most battleships, German AP, plus HE spam. Soviet-bias armor (CL reload/speed, medium cruiser armor) Range-build, Light House Nevsky: Soviet ballistics to 22km.
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Even i already have Zao i still hope in the Ibuki every now and then and play it because unlike the Takahashi and Yodo, the Ibuki still do beter than the Zao in some certain areas such as having faster rudder, tighter turning cicle, longer firing range, better deck armor, it is a much more maneuver ship than the Zao overall but you still get the older 20 cm guns which the shells can be sometime floaty beyond 16 km range, but you get the same reload as the Zao at 13 sec which is better than tier 8.įor some reason the IJN CL tier 9 is not allowed to have the same reload as tier 10 and even have shorter range so there is no reason to go back to the Takahashi if you already have Tier 10, this design sucks ass and i hate it really much. Ibuki is also a nice a heavy cruiser, it is like a Tier 9 Atago but better RoF and range. Also improved HE damage and fire chance is nice. Yeah, for some reason i always got great games with the Zao, my favorite feature of the Zao is the upgraded 20 cm guns over the previous cruisers, they have much greater shell ballistic and much easier to hit fast moving targets and targets that are far away, it is almost like the Soviet laser beam, and they are very accurate too.
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